Gameye vs. Edgegap

Premium performance vs. Edge location count






Edgegap

A container-based orchestration platform emphasizing edge distribution. Promotes 615+ locations across 17+ providers, with a “regionless” approach aimed at indie developers and smaller titles.

Gameye

A managed orchestration platform built for demanding multiplayer games. Runs on premium bare metal from proven providers (Gcore, OVHCloud) with game-grade DDoS protection, consistent performance, and 120M+ sessions of battle-tested reliability.

The Decision

Choose Edgegap if location count is your primary metric and you’re shipping a smaller title. Choose Gameye if you need guaranteed performance, proven hardware, and infrastructure that scales predictably for AAA-scale launches.

What Is Gameye?


Gameye is a managed orchestration platform built for the most demanding multiplayer games.

It provides:

What Is Edgegap?


Edgegap is a container orchestration platform focused on edge computing.

It provides:

But consider:

Key Differences


Here’s a breakdown of the key differences between Gameye and Edgegap:

 

Feature Gameye Edgegap
Infrastructure Philosophy Quality: Premium, proven locations Quantity: 615+ edge locations
Hardware Consistency Uniform high-end bare metal Varies across 17+ providers
DDoS Protection Game-grade (Gcore, OVHCloud) Varies by provider/location
Scaling Model Horizontal across regions → cloud burst Edge-first, regionless
Egress Fees None (included) Usage-based
Track Record 7 years, 120M+ sessions ~6 years, limited public data
Peak Proven 1M CCU live (Chivalry 2) 14M CCU (benchmark test)
Target Market Mid-size to AAA studios Indie to mid-size studios
Region Control Full control per region Regionless (platform decides)

Quality Over Quantity: Why 615+ Locations Isn’t Always Better


Edgegap markets 615+ locations as a key differentiator. But more locations creates new problems:

Hardware Inconsistency

When you aggregate 17+ providers across 615+ locations, hardware quality varies wildly. Location #1 might run latest-gen AMD EPYC processors. Location #450 might be older hardware with different performance characteristics. Your players won’t know which they’re getting.

Network Peering Variability

Each location has different peering arrangements with ISPs. A location might be physically close to a player but have poor peering, resulting in worse latency than a well-peered location further away. More locations amplifies this inconsistency.

DDoS Protection Patchwork

Gameye runs on Gcore and OVHCloud—providers who’ve spent years building game-grade DDoS mitigation. With 17+ providers, DDoS protection quality varies by location. During an attack, your weakest link determines your resilience.

The “Regionless” Tradeoff

Edgegap’s regionless model means you cede control over where sessions run. For indie games, this simplicity might be fine. For competitive titles where consistency matters, you want control. Gameye’s regional model lets you scale horizontally across proven infrastructure before cloud bursting—the same pattern used by the largest multiplayer games.

How Regions Actually Work for Big Titles


Edgegap frames regional architecture as outdated. But there’s a reason AAA studios use it:

  1. Baseline capacity on premium bare metal — Run your steady-state traffic on high-performance, consistent hardware in major population centers.
  2. Horizontal scaling within regions — When traffic spikes, scale across proven infrastructure in that region first.
  3. Cloud bursting for peaks — Only burst to cloud capacity for extreme spikes (launches, free weekends).

This model optimizes for performance consistency, not location count. Players in Frankfurt get the same hardware quality as players in Dallas. Tick rates stay stable. Gameplay feels fair.

Gameye has run this model through 120M+ sessions, including Chivalry 2’s 250,000-player launch spike. It works.

Addressing Edgegap’s Comparison Page


Edgegap publishes a comparison that frames Gameye unfavorably. Let’s address some claims:

“Gameye only has 9 regions”

Correct—9 regions of premium, proven infrastructure with guaranteed performance and DDoS protection. We’d rather have 9 locations you can trust than 615 locations with variable quality.

“No public changelogs since 2023”

Gameye is a mature platform. We prioritize stability over feature churn. Our clients don’t want their infrastructure changing every two weeks—they want reliability. Major updates are communicated directly to customers.

“Contact sales required”

Enterprise game infrastructure isn’t a self-serve product. Our onboarding includes architecture review, capacity planning, and dedicated support. Studios shipping titles that matter deserve white-glove service, not a credit card form.

“1M CCU with no proof”

Chivalry 2 hit 250,000 concurrent players in the first 30 minutes of launch—on Gameye infrastructure—with zero downtime. Torn Banner Studios is happy to discuss their experience. Our 120M+ sessions and 7-year track record speak louder than benchmarks.

Customer Results


Doborog Games reduced server costs by over 60% after switching to Gameye.

“It’s reassuring to know that we could scale up indefinitely as we prepare for platform events and sales.”
— Brian Jordan, Co-founder & CTO, Doborog Games

Chivalry 2 launched with 250,000 players in the first 30 minutes—zero infrastructure downtime.

“We felt there was a personal relationship, and if there was a problem, we knew Gameye would be there.”
— Rasmus Löfström, Game Director, Torn Banner Studios

Verdict: Who should use Gameye vs. Edgegap?


Use Gameye if:

Use Edgegap if:

Frequently Asked Questions


Does Gameye have fewer locations than Edgegap?

Yes—by design. Gameye operates in major population centers using premium bare metal from proven providers. We optimize for performance quality and consistency, not location count. Every Gameye location has game-grade DDoS protection and consistent, high-end hardware.

What’s wrong with “regionless” deployment?

Nothing, for simpler games. But regionless means the platform decides where your session runs. For competitive multiplayer where consistency matters, studios want control. Gameye’s regional model lets you optimize infrastructure per region and scale predictably.

Is Edgegap’s 14M CCU benchmark real?

It’s a synthetic benchmark—40 deployments/second for 60 minutes in a controlled test. Gameye’s 120M+ sessions and 1M peak CCU are from real games with real players, including high-profile launches like Chivalry 2.

Why does hardware consistency matter?

Multiplayer games are sensitive to tick rate stability and server performance. When hardware varies across locations, player experience varies. Two players in the same match might have different experiences based on which location’s hardware they’re connected to. Uniform hardware eliminates this variable.

Can I migrate from Edgegap to Gameye?

Yes. Both platforms are container-based. Your Docker images work on Gameye with minimal changes. Our team can help you run both platforms in parallel during transition and optimize for your specific game’s requirements.

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Last updated: January 26, 2026