Stop paying the Cloud Tax. Start shipping games.
Gameye handles multi-provider orchestration, sub-second scaling, failover, and observability—so your engineers ship gameplay, not infrastructure.
Gameye handles multi-provider orchestration, sub-second scaling, failover, and observability—so your engineers ship gameplay, not infrastructure.
From early access spikes to platform-wide free weekends, we’ve seen the traffic patterns that break infrastructure—and built an orchestrator that handles them.
Gameye is a provider-agnostic orchestration platform for multiplayer games. We deploy your server code across a global network of bare metal and cloud providers, handle sub-second scaling and session management, and give you full observability—all through a single API. No egress fees. No infrastructure lock-in.
One API call. One session.
Allocate sessions, scale by region, and inspect fleet health with a straightforward HTTP API. No orchestration layer to build. No DevOps team to grow.
curl -X POST https://api.gameye.com/sessions \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_API_KEY" \
-d '{
"id": "550e8400-e29b-41d4-a716-446655440000",
"location": "eu-west-1",
"image": "my-game-server",
"args": "--tickrate 128 +sv_lan 0",
"labels": {
"game_mode": "competitive"
},
"version": "latest"
}' // Example Response
{
"id": "match-123",
"host": "203.0.113.10",
"port": 7777
} Hyperscalers penalize your success with egress fees that scale faster than your player base. Gameye gives you pricing with egress included —you only pay for the compute capacity you reserve.
We include data egress into our all-inclusive rates so that your bill is based on concurrency not bandwidth
Eliminate the "success penalty." Whether you have 1,000 players or 100,000, your infrastructure cost per player actually decreases.
Every dollar goes toward compute, not bandwidth penalties. Re-invest the savings into content.
We run your baseline capacity on performance-optimized bare metal powered by the latest AMD Ryzen and EPYC CPUs. That means more headroom for server-side logic, higher player density per machine, and stable tick rates even when matches get busy.
Designed for latency-critical genres: shooters, fighters, racing, and competitive modes.
Higher performance per dollar than generic cloud VMs.
Cloud bursting on top when you hit launch spikes or content drops.
Live container metrics, per-session logs, and fast retrieval when you need to debug a bad match. Filter by region, time, or container ID—and export to your own observability stack if you need deeper analysis.
Need game-specific metrics? We can add custom instrumentation so your dashboards match your game.
Dashboards are available via guided demo during evaluation, and are provisioned once you’re under contract.
Gameye integrates with any matchmaker. Whether it’s Unreal, Unity, or proprietary engine—we orchestrate the servers, you keep your architecture.
We designed Gameye to place and scale servers specifically for multiplayer games, not generic workloads. Our orchestrator keeps sessions close to your players, spins up new containers in under a second, and ensures there’s always enough capacity behind each match—so tick rates stay stable and gameplay feels fair, even when concurrency spikes.
Keep your games online even when one provider has a bad day. Every region we offer is backed by multiple providers, with redundancy baked into the orchestrator.
When one provider goes down, your players keep playing. Every Gameye region has redundant capacity across multiple providers, with automatic failover built into the orchestrator. No pager duty. No manual intervention.