AWS Gamelift vs. Gameye

Avoiding Egress Costs by using a specialized managed service

At a Glance: The Core Difference

AWS Gamelift

Amazon’s game server hosting service. Provides fleet management and matchmaking within the AWS ecosystem, but comes with egress fees that scale with success, slower scaling, and single-provider dependency.

Gameye

A provider-agnostic orchestration platform. Deploys across bare metal and multiple cloud providers with zero egress fees, sub-second scaling, and automatic failover-all through a single API.

The Decision

Choose GameLift if you’re deeply invested in the AWS ecosystem and accept egress fees as a cost of doing business. Choose Gameye if you want predictable costs, faster scaling, and built in Anti-DDoS.

What Is Gameye?


Gameye is a managed orchestration platform designed for multiplayer games.

It provides:

What Is AWS GameLift?


GameLift is Amazon’s managed game server hosting service.

It provides:

But you must accept:

Key Differences


Here’s a breakdown of the key differences between Gameye and AWS GameLift:

Feature Gameye AWS GameLift
Egress FeesNone (included)$0.09+/GB
Container Start Time0.5 secondsMinutes
InfrastructureMulti-provider (bare metal + cloud)AWS only
FailoverAutomatic cross-providerSingle provider
Pricing ModelCapacity-based, predictableUsage + egress + transfer
Bare Metal OptionYesNo
DevOps OverheadMinimal (single API)High (fleet management)
Vendor Lock-inNoneAWS ecosystem
Anti-DDoS ProtectionIncluded (Gcore, OVHCloud)Shield Advanced ($3k+/mo extra)

Anti-DDoS Protection Built In


Game servers are prime DDoS targets. A single attack can tank your launch, flood your support channels, and generate the kind of reviews that haunt you for years.

Gameye’s approach: We run on infrastructure providers with battle-tested game-grade DDoS mitigation-including Gcore and OVHCloud-who’ve spent years protecting some of the world’s largest game titles. Protection is built into the network layer, not bolted on as an afterthought.

GameLift’s approach: AWS offers DDoS protection through AWS Shield, but it’s designed for web applications, not game servers. Shield Advanced costs $3,000/month minimum, plus additional fees during attacks. And it still doesn’t address UDP-based game traffic the way specialized gaming infrastructure does.

The difference: With Gameye, Anti-DDoS is included. No extra fees. No configuration. Your players stay in matches while attacks bounce off.

Is GameLift actually cheaper because it’s AWS?


Most studios find that while GameLift has competitive compute pricing, the Total Cost of Ownership (TCO) is often higher than Gameye due to egress fees. For multiplayer games with constant player-server communication, egress can account for 40-60% of your total infrastructure bill. Doborog Games reduced their server costs by over 60% after switching to Gameye-primarily by eliminating bandwidth charges.

Customer Results


Doborog Games reduced server costs by over 60% after switching to Gameye.

“It’s reassuring to know that we could scale up indefinitely as we prepare for platform events and sales.”
- Brian Jordan, Co-founder & CTO, Doborog Games

Chivalry 2 launched with 250,000 players in the first 30 minutes-zero infrastructure downtime.

“We felt there was a personal relationship, and if there was a problem, we knew Gameye would be there.”
- Rasmus Löfström, Game Director, Torn Banner Studios

Verdict: Who should use Gameye vs. GameLift?


Use Gameye if:

Use GameLift if:

Frequently Asked Questions


Is Gameye a good alternative to AWS GameLift?

Yes. Gameye addresses GameLift’s main pain points: egress fees, scaling speed, and single-provider lock-in. Studios using Gameye report 40-60% cost savings and sub-second scaling compared to GameLift.

How fast does Gameye scale compared to GameLift?

Gameye starts new containers in 0.5 seconds on average. AWS GameLift fleet scaling typically takes minutes. This difference is critical during launch spikes when thousands of players need matches simultaneously.

Does Gameye charge data transfer or egress fees?

No. Gameye includes all data transfer in its capacity-based pricing. Studios pay for compute resources, not bandwidth-eliminating the “success tax” where costs spike with player growth.

What happens if a cloud provider has an outage?

Gameye runs multi-provider infrastructure in every region. If one provider has issues, the orchestrator automatically fails over to backup providers. Games stay online without manual intervention. GameLift, running only on AWS, has no such failover option.

Can I migrate from GameLift to Gameye?

Yes. Gameye works with any containerized game server and integrates with any matchmaker. Studios typically run both platforms in parallel during migration, shifting traffic region by region.

What games use Gameye?

Notable titles include Chivalry 2 (Torn Banner Studios), Doborog Games (Totally Accurate Battle Simulator), Tripwire Interactive, and Oddshot Games. Gameye has orchestrated over 120 million game sessions with 99.99% uptime.

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Last updated: January 26, 2026